Four short games in front of the webcam the patient already has. Every session becomes a report the neurologist reads before the next appointment.

4short games per session
<5 minof play per session
21hand landmarks tracked

The games will keep changing. The three movements they are built around will not.

Playing from home: a pinch in front of the laptop
01/ 03
01Movement

Pinch and fine motor control

The game asks for a pinch: thumb and index closing and opening on cue. Precision, speed and smoothness are captured frame by frame.

What it measures

Pinch precision, reach precision, endpoint overshoot, movement smoothness (SPARC)

02Movement

Finger extension and left-right asymmetry

The game asks the hand to open and the index to extend, alternating sides. The system captures how far, how fast, and the gap between both hands.

What it measures

Index extension accuracy, hand opening speed, reach precision, smoothness (SPARC), inter-hand asymmetry

03Movement

Wrist rotation

The game is steered by rotating the wrist. The rotation captures pronation and supination range, one of the most clinically relevant movements after stroke.

What it measures

Rotation range of motion, pronation and supination speed, smoothness (SPARC)

One session

Four games in a row.

Same fox, same forest, under five minutes in all.

  1. Game 1 of 4Pinch

    Thumb and index together make the fox jump each log on the path.

  2. Game 2 of 4Grasp and release

    Close the hand on a fruit to pick it up, open it over the basket to let go.

  3. Game 3 of 4Pinch and release

    Pick a peg with thumb and index, then open the fingers to clip it on the line.

  4. Game 4 of 4Wrist rotation

    Grip the jug and tilt it to fill the glass up to the line.

Game 1 · Pinch
Game 2 · Grasp and release
The grasp and release game: fruit in crates next to the basket it goes into
Game 3 · Pinch and release
The pinch and release game: clothes on a line and a basket of pegs below
Game 4 · Wrist rotation
The wrist rotation game: a jug tilted over a glass on a wooden table

Recorded from the platform as it is today.

Pinch precision

Thumb-to-index distance relative to palm width, and how consistent it is.

pinch_precision

Reach precision

How close the hand stops to the target, and how long it takes to get there.

reach_precision

Movement smoothness

How fluid the movement is. After a stroke it turns fragmented.

SPARC

Hand opening speed

How quickly the fingers separate from the palm.

opening_speed

Index extension

Angle at the knuckle as the index extends on its own.

index_extension

Wrist rotation range

How far the wrist rotates in a pouring motion, against the patient’s own baseline.

range_of_motion

Inter-hand asymmetry

The gap between the affected and the unaffected hand, and whether it is closing.

asymmetry_index

After every session the report writes itself, with nothing to type in. Patients are ordered by who needs attention first.

The clinical panel as it is today, with demo data. Go ahead and click: every screen works.

In the clinic: a therapist showing a patient how to hold the hand for the camera

We run demos for neurologists, rehabilitation clinics and hospitals, and we are looking for partners for the first clinical validation.